FLOEX: GAME SOUNDTRACK SHOULDERS OF GIANTS

A new album by Tomáš Dvořák aka Floex “Shoulders of Giants” is a soundtrack to the eponymous game by the independent New York game studio Moving Pieces Interactive.


“Even though the album was originally created as a soundtrack, I see it as a full-fledged title that works on its own. This might be because of its overall style, which is more energetic than in my previous soundtracks. Nonetheless, I am curious how my music will be perceived by the listeners: Is it cinematic techno or rather an electroacoustic recording of a new generation? Either way, I believe that they will enjoy it as much as I enjoyed composing it,” Floex reveals.

The six new tracks are built mainly on electronic foundations fuelled by the energy of densely built beats

Precisely constructed synthesizer planes variedly change character and tension, the electronics oscillates between cinematicity and a club atmosphere. Acoustic instruments such as the mandolin or recordings of primitive flutes are synthesising and transforming in real time into shapes that leave the listener in doubt whether what they are experiencing is a musical reality or an illusion. Floex’s music allows you to fully immerse yourself into the environment and to naturally flow along with it.

“This is the first record from my new studio in Úvaly and a recording with a sound that is personally groundbreaking for me. The individual compositions are largely inspired by various landscapes. Shoulders of Giants is a flight through soundscapes of different kinds. How does a crystalline world sound? How do I imagine forest electronics or tropical music? The individual tracks are my answers to these questions,” Floex adds.

Czech Musician, composer and producer Floex has been active on the scene since 1996


Floex is clarinettist, composer, producer and multimedia artist from Prague, Czech Republic. In his tracks, Floex creates a unique atmospheric universe made of electronic and acoustic sound worlds. Besides releasing albums Tomas is experimenting beyond the linear music scenarios creating unique multimedia installations or music for the games. He released two full-length albums Pocustone (2001), Zorya (2011) and Gone EP (2014).

Both received several prestigious awards not only in the Czech Republic. A latest and very exciting collaboration with Tom Hodge creates a new level of synergy where classical music and radical “avant-garde” electronic blends into a unique organic universe. He is well known for his cooperation with Amanita Design on the soundtracks for the games Samorost 2 (2006), Machinarium (2009) and Samorost 3 (2016). Machinarium OST gained massive reaction by both fans and critics and made Tomáš music known internationally.

Anna Mašátová and NMR (foto: press Floex)